This will cut down on downloads for updating the game and will also keep the system requirements to a minimum, while at the same time speeding up loading times. Wloch stated that currently the terrain data is in the cloud, but in the future, gamers will only need to download what they need in the game, instead of tons of textures that they will likely never see. One of the biggest changes is that the new game will actually have a thin client download compared to the current Microsoft Flight Simulator game.
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